Abstract
Chazelle’s triangulation [1] forms today the common basis for linear-time Euclidean shortest path (ESP) calculations (where start and end point are given within a simple polygon). This paper provides an alternative method for subdividing a simple polygon into “basic shapes”, using trapezoids instead of triangles. The authors consider the presented method as being substantially simpler than the linear-time triangulation method. However, it requires a sorting step (of a subset of vertices of the given simple polygon); all the other subprocesses are linear time.
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References
Chazelle, B.: Triangulating a simple polygon in linear time. Discrete Computational Geometry 6, 485–524 (1991)
Li, F., Klette, R.: Finding the shortest path between two points in a simple polygon by applying a rubberband algorithm. In: Chang, L.-W., Lie, W.-N. (eds.) PSIVT 2006. LNCS, vol. 4319, pp. 280–291. Springer, Heidelberg (2006)
Sunday, D.: Algorithm 3: Fast winding number inclusion of a point in a polygon (last visit, April 2007), see www.geometryalgorithms.com/Archive/algorithm_0103/
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© 2007 Springer-Verlag Berlin Heidelberg
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Li, F., Klette, R. (2007). Decomposing a Simple Polygon into Trapezoids. In: Kropatsch, W.G., Kampel, M., Hanbury, A. (eds) Computer Analysis of Images and Patterns. CAIP 2007. Lecture Notes in Computer Science, vol 4673. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74272-2_90
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DOI: https://doi.org/10.1007/978-3-540-74272-2_90
Publisher Name: Springer, Berlin, Heidelberg
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