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Monitoring of Emotion to Create Adaptive Game for Children with Mild Autistic

  • P. Ravindra S. De Silva
  • Masatake Higashi
  • Stephen G. Lambacher
  • Minetada Osano
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4673)

Abstract

Computer-based interactive systems and robots have become a massive technology for improving human-impaired social interaction, especially for children with autistic. Autism is a lifelong development disability, often accompanied by learning technologies. As a result, they have trouble interacting within our complex social environment and are, for the most part, unable to recognize other people’s behaviors. In this paper, we present game-based therapeutic environments for people diagnosed with a mild form of autism. The proposed interactive system traces a child’s emotion with intensity for changing a game environment for the purpose of triggering their emotions. The pedagogical agent provides therapy instruction with motivational support to children through adapting a child’s emotional behaviors.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • P. Ravindra S. De Silva
    • 1
  • Masatake Higashi
    • 1
  • Stephen G. Lambacher
    • 2
  • Minetada Osano
    • 2
  1. 1.Computer Aided Design Laboratory-Toyota Technological Institute 
  2. 2.Software Engineering Laboratory-University of AizuJapan

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