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Monitoring of Emotion to Create Adaptive Game for Children with Mild Autistic

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4673))

Abstract

Computer-based interactive systems and robots have become a massive technology for improving human-impaired social interaction, especially for children with autistic. Autism is a lifelong development disability, often accompanied by learning technologies. As a result, they have trouble interacting within our complex social environment and are, for the most part, unable to recognize other people’s behaviors. In this paper, we present game-based therapeutic environments for people diagnosed with a mild form of autism. The proposed interactive system traces a child’s emotion with intensity for changing a game environment for the purpose of triggering their emotions. The pedagogical agent provides therapy instruction with motivational support to children through adapting a child’s emotional behaviors.

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Walter G. Kropatsch Martin Kampel Allan Hanbury

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© 2007 Springer-Verlag Berlin Heidelberg

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De Silva, P.R.S., Higashi, M., Lambacher, S.G., Osano, M. (2007). Monitoring of Emotion to Create Adaptive Game for Children with Mild Autistic. In: Kropatsch, W.G., Kampel, M., Hanbury, A. (eds) Computer Analysis of Images and Patterns. CAIP 2007. Lecture Notes in Computer Science, vol 4673. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74272-2_41

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  • DOI: https://doi.org/10.1007/978-3-540-74272-2_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-74271-5

  • Online ISBN: 978-3-540-74272-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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