Abstract
Combinatorial games pose an extreme challenge to combinatorial optimization. Several combinatorial games have been shown to be PSPACE-hard and many more are believed to be so. In this paper, we present a new approach to analyzing combinatorial games, which differs dramatically from current approaches. Using the combinatorial game Chomp as a model system, we employ ideas from physics and dynamical systems theory to unveil deep connections between such games and nonlinear phenomena commonly seen in nature.
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Friedman, E.J., Landsberg, A.S. (2007). Scaling, Renormalization, and Universality in Combinatorial Games: The Geometry of Chomp. In: Dress, A., Xu, Y., Zhu, B. (eds) Combinatorial Optimization and Applications. COCOA 2007. Lecture Notes in Computer Science, vol 4616. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73556-4_23
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DOI: https://doi.org/10.1007/978-3-540-73556-4_23
Publisher Name: Springer, Berlin, Heidelberg
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