Abstract
This article presents an alternative solution for the triangulation problem of altimetric data of cartographic features. This triangulation corresponds to one of the phases of the methodology to be presented. The proposed mechanism helps to enhance the performance of the graphic hardware by reducing the number of primitives to be processed during the exploration of the environment. The main goal of this method is to allow data management obtains real time three-dimensional (3D) terrain visualization from 2D topographic charts. This application is supposed to be executed on low performance computers embedded on military tanks and vehicles. Thus, the methodology is constrained by this obsolete hardware.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Allworth ST (1981) Introduction to Real Time Software Design. The MacMillan Press, New York.
Anciães CLC (2003) Transformação entre redes Geodésicas: uso de coordenadas 3D, 3D com restrição, e 2D. Dissertação de Mestrado, IME, p.48.
Astle D, Hawkins K, LaMothe A (2002) OpenGL Game Programming. Premier, California.
Berg M, Kreveld M, Overmars M, Schwarzkopf O (2000) Computational Geometry: Algorithms and Applications New York, Springer, 2edn, c.9.
Brasil (1994) Exército Brasileiro. IG 20-12: Sistema de Ciência e Tecnologia do Exército.
Brasil (1998) Exército Brasileiro. C 7-1: Emprego da Infantaria.
Copeland P (2004a) Power Sources For Future Infantry Suite, Defence Update, SSC Public Affairs Office Press Releases, n.1.
Copeland P (2004b) Future Warrior: New Concepts for Uniform Systems, The Warrior Magazine, US Soldier System Center, Washington. November-December.
Costa RSN (1992) Sistemas Baseados em Conhecimento em Engenharia de Processos. Dissertação de Mestrado, Instituto Militar de Engenharia, IME, Rio de Janeiro.
Dwyer R (1989) A faster divide and conquer algorithm for constructing Delaunay triangulations Algorithmica 2: p.137–151.
Flynn P (2004) Powering Up the High-Tech Soldier of the Future. InFocus, The National Academies, Washington, p.7–8. v.4, n.2.
Fregosi AE, et al. (1980) Enfoque Clássico da Teoria de Controle. Campus, São Paulo.
LaMothe A (1995) Black Art of 3D Game Programming. California, Waite Group, p.813–816.
Lasseter J (1987) Principles of Traditional Animation Applied to 3D Computer Animation, Computer Graphics, p. 35–44. v.21, n.4.
Martin J (1987) Design of Real Time Computer Systems, Prentice Hall.
Mello FL, Ferreira LFC, Strauss E (2003) Um Sistema de Visualização Tridimensional do Teatro de Guerra. Revista Militar de Ciência e Tecnologia, p. 40–49. v.20, n.3.
Mello FL, Ferreira LFC (2004) Visualização Tridimensional de Teatros de Guerra: o Pré-Processamento dos Dados. Revista Militar de Ciência e Tecnologia, p. 35–47. v.21, n.3.
Mello FL, Ferreira LFC (2007) Análise de Desempenho de uma Metodologia de Tratamento de Dados Altimétricos Aplicada à Visualização Tridimensional de Terrenos. Revista Brasileira de Cartografia. (submitted)
Shewchuk, JR (1996) Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator, First Workshop on Applied Computational Geometry, ACM, Philadelphia, p.124–133.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2007 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Mello, F.L., da Silva, L.F.C.F. (2007). Cartographical Data Treatment Analysis for Real Time Three-Dimensional Terrain Visualization. In: Davis, C.A., Monteiro, A.M.V. (eds) Advances in Geoinformatics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73414-7_2
Download citation
DOI: https://doi.org/10.1007/978-3-540-73414-7_2
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73413-0
Online ISBN: 978-3-540-73414-7
eBook Packages: Earth and Environmental ScienceEarth and Environmental Science (R0)