Skip to main content

Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors

  • Conference paper
Smart Graphics (SG 2007)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4569))

Included in the following conference series:

Abstract

Obesity and lack of physical fitness are increasingly common in adults as well as children and can negatively affect health. Regular physical activity, such as jogging or training in a fitness center, is recommended by physiologists to fight obesity and improve one’s fitness, but usually requires considerable motivation. Recently, researchers as well as companies have proposed a few fitness games, i.e. videogames where users play by performing physical exercises, in which game elements (such as graphics and gameplay) are used to encourage people to exercise regularly. This paper proposes a fitness game system which aims at combining arcade-style game graphics, physiological sensors (e.g. heart rate monitor, 3D accelerometer), and an adaptation engine. The adaptation engine considers personal information provided by the user (e.g., age and gender), her current heart rate and movements, and information collected during previous game sessions to adjust the required intensity of physical exercises through context-aware and user-adaptive dynamic adaptations of graphics and gameplay. Besides describing the general system, the paper presents two implemented games and a preliminary user evaluation, which also led us to introduce in the system a 3D virtual human.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Hämäläinen, P., Ilmonen, T., Höysniemi, J., Lindholm, M., Nykänen, A.: Martial arts in artificial reality. In: CHI ’05: Proceedings of the conference on Human factors in computing systems, pp. 781–790. ACM Press, New York (2005)

    Chapter  Google Scholar 

  2. Höysniemi, J., Aula, A., Auvinen, P., Hännikäinen, J., Hämäläinen, P.: Shadow boxer: a physically interactive fitness game. In: NordiCHI ’04: Proceedings of the 3rd Nordic conference on Human-computer interaction, pp. 389–392. ACM Press, New York (2004)

    Chapter  Google Scholar 

  3. Humanoid Animation Working Group. ISO/IEC 19774 Humanoid Animation (H-Anim) (2004), http://h-anim.org

  4. IJsselsteijn, W., de Kort, Y., Westerink, J., de Jager, M., Bonants, R.: Fun and sports: Enhancing the home fitness experience. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol. 3166, pp. 46–56. Springer, Heidelberg (2004)

    Google Scholar 

  5. Masuko, S., Hoshino, J.: A fitness game reflecting heart rate. In: ACE ’06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, pp. 53–59. ACM Press, New York (2006)

    Chapter  Google Scholar 

  6. Mueller, F., Agamanolis, S., Picard, R.: Exertion interfaces: sports over a distance for social bonding and fun. In: CHI ’03: Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 561–568. ACM Press, New York (2003)

    Google Scholar 

  7. Sony Computer Entertainment Europe and Nike Motion Works. Eyetoy: Kinetic (2005), http://www.eyetoykinetic.com/

  8. Taito Corporation. Arkanoid (2007), http://en.wikipedia.org/wiki/Arkanoid

  9. Web3D Consortium. ISO/IEC 19775:2004 Extensible 3D (X3D) (2004), http://www.web3d.org/x3d/specifications/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Andreas Butz Brian Fisher Antonio Krüger Patrick Olivier Shigeru Owada

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Buttussi, F., Chittaro, L., Ranon, R., Verona, A. (2007). Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors. In: Butz, A., Fisher, B., Krüger, A., Olivier, P., Owada, S. (eds) Smart Graphics. SG 2007. Lecture Notes in Computer Science, vol 4569. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73214-3_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73214-3_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73213-6

  • Online ISBN: 978-3-540-73214-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics