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Artistic 3D Object Creation Using Artificial Life Paradigms

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Smart Graphics (SG 2007)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4569))

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Abstract

This article describes a new interaction model for artistic shape generation. Instead of using a metaphor of the classical sculpting tools we propose a new approach based on a two level editing which both uses genetic programming methods: objects are created by means of subjective selection and generative evolution. We develop a new way to define these objects combining algebraic definition of implicit surfaces and CSG-like composition of these shapes. Along with these we propose a software tool that implements a simple way to manage this new approach in three dimensional objects design.

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Andreas Butz Brian Fisher Antonio Krüger Patrick Olivier Shigeru Owada

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Bailly-Salins, I., Luga, H. (2007). Artistic 3D Object Creation Using Artificial Life Paradigms. In: Butz, A., Fisher, B., Krüger, A., Olivier, P., Owada, S. (eds) Smart Graphics. SG 2007. Lecture Notes in Computer Science, vol 4569. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73214-3_12

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  • DOI: https://doi.org/10.1007/978-3-540-73214-3_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73213-6

  • Online ISBN: 978-3-540-73214-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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