Skip to main content

Usability in Agile Software Development: Extending the Interaction Design Process with Personas Approach

  • Conference paper
Agile Processes in Software Engineering and Extreme Programming (XP 2007)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4536))

Abstract

The current agile software development methods do not seem to address usability and interaction design issues enough, i.e., the interaction design process may remain implicit. However, few studies with positive results have been conducted concerning integrating explicit interaction design process into agile software development. In this study, the interaction design process of Mobile-DTM is extended with the personas approach. Empirical evaluation of the resulting model is performed in a case project. The results provide view points for both industrial and scientific purposes on the applications of interaction design activities in different stages of agile development process.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Constantine, L.: Process Agility and Software Usability: Toward Lightweight Usage-Centered Design. In: Information Age (2002)

    Google Scholar 

  2. Agile Alliance, The Agile Alliance Web-Site. 2001 (Accessed September 19, 2005)

    Google Scholar 

  3. Kane, D.: Finding a Place for Discount Usability Engineering in Agile Development: Throwing Down the Gauntlet. In: Proceedings of the Agile Development Conference, Salt Lake City, UT (2003)

    Google Scholar 

  4. Beck, K., Andres, C.: Extreme Programming Explained:Embrace Change, 2nd edn. Addison-Wesley, Reading (2004)

    Google Scholar 

  5. Palmer, S.R., Felsing, J.M.: A Practical Guide to Feature-Driven Development. Prentice-Hall, Upper Saddle River, NJ (2002)

    Google Scholar 

  6. Cockburn, A.: Crystal Clear: A Human-Powered Methodology for Small Teams. Pearson Education, Inc. (2002)

    Google Scholar 

  7. Cooper, A., Reimann, R.: About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Indianapolis (2003)

    Google Scholar 

  8. Nelson, E.: Extreme Programming vs. Interaction Design (2002)

    Google Scholar 

  9. VTT Research Centre of Finland, Mobile-D: Version 1.0. 2005 (Accessed January 6, 2006)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Giulio Concas Ernesto Damiani Marco Scotto Giancarlo Succi

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer Berlin Heidelberg

About this paper

Cite this paper

Haikara, J. (2007). Usability in Agile Software Development: Extending the Interaction Design Process with Personas Approach. In: Concas, G., Damiani, E., Scotto, M., Succi, G. (eds) Agile Processes in Software Engineering and Extreme Programming. XP 2007. Lecture Notes in Computer Science, vol 4536. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73101-6_22

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73101-6_22

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73100-9

  • Online ISBN: 978-3-540-73101-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics