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The Disappearing Computer: User-Centered Interaction Design for Smart Artefacts

  • Norbert Streitz
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4511)

Abstract

The increasing trend of embedding computation in everyday objects creating smart artefacts (Streitz et al., 2005 b) and the associated concept of the disappearing computer (Streitz, 2001, Streitz et al, 2007) raises new challenges for designing interactive systems. The unobtrusive character of this development is illustrated in this statement by Streitz and Nixon (2005): “It seems like a paradox but it will soon become reality: The rate at which computers disappear will be matched by the rate at which information technology will increasingly permeate our environment and our lives”.

Keywords

Augmented Reality Intelligent Tutor System Ambient Intelligence Smart Environment Everyday Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. Streitz, N.: Mental Models and Metaphors: Implications for the design of adaptive user-system interfaces. In: Mandl, H., Lesgold, A. (eds.) Learning Issues for Intelligent Tutoring Systems. Cognitive Science Series, pp. 164–186. Springer, New York (1988)Google Scholar
  2. Streitz, N.: Augmented Reality and the Disappearing Computer. In: Smith, M., Salvendy, G., Harris, D., Koubek, R. (eds.) Cognitive Engineering, Intelligent Agents and Virtual Reality, pp. 738–742. Lawrence Erlbaum Associates, Mahwah (2001)Google Scholar
  3. Streitz, N., Kameas, A., Mavrommati, I.: The Disappearing Computer. LNCS, vol. 4500. Springer, Heidelberg (2007)Google Scholar
  4. Streitz, N., Magerkurth, C., Prante, T., Röcker, C.: From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer. ACM Interactions, Special Issue on Ambient Intelligence 12(4), 21–25 (July and August 2005)Google Scholar
  5. Streitz, N., Nixon, P.: The Disappearing Computer. Communications of the ACM 48(3), 33–35 (2005)CrossRefGoogle Scholar
  6. Streitz, N., Röcker, C., Prante, T., van Alphen, D., Stenzel, R., Magerkurth, C.: Designing Smart Artifacts for Smart Environments. IEEE Computer, March 2005, 41–49 (2005b)Google Scholar
  7. Streitz, N., Tandler, P., Müller-Tomfelde, C., Konomi, S.: Roomware: Towards the Next Generation of Human-Computer Interaction based on an Integrated Design of Real and Virtual Worlds. In: Carroll, J. (ed.) Human-Computer Interaction in the New Millennium, pp. 553–578. Addison-Wesley, Reading (2001)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Norbert Streitz
    • 1
  1. 1.Fraunhofer IPSI, DarmstadtGermany

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