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An Integrated Virtual Environment for Active e-Learning in Theory of Computation

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Technologies for E-Learning and Digital Entertainment (Edutainment 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4469))

Abstract

Active and collaborative learning provides a powerful mechanism to enhance depth of learning, increase material retention, and get students involved with the material instead of passively listening to a lecture. In this paper, a research using web-based active and collaborative learning in the theory of computation and related fields is presented. The twofold contribution of this work is a novel use of existing technology to improve learning and a longitudinal quasi-experimental evaluation of its use in context. As a first contribution, we introduce an integrated environment that is designed to meet the active learning preferences of computer engineering learners, in addition to a support for collaborative learning. For the second contribution: several classroom experiments are carried out. The analysis of the experiments’ outcomes and the students feed back show that our integrated environment is useful as a learning tool, in addition to enhancing learners’ motivation to seek more knowledge and information on their own.

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Kin-chuen Hui Zhigeng Pan Ronald Chi-kit Chung Charlie C. L. Wang Xiaogang Jin Stefan Göbel Eric C.-L. Li

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Hamada, M. (2007). An Integrated Virtual Environment for Active e-Learning in Theory of Computation. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_42

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  • DOI: https://doi.org/10.1007/978-3-540-73011-8_42

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73010-1

  • Online ISBN: 978-3-540-73011-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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