Abstract
Virtual Environments (VE) are mainly visual experiments that exclude visually impaired people. In this paper we present an application that should allow almost everybody to “see” or at least to perceive 3D shapes. We will first describe the mandatory aspects of such an application, the tests we made and finally conclude by the results we obtained with geometrically basic shapes that are very promising.
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Salamin, P., Thalmann, D., Vexo, F. (2007). Visualization Learning for Visually Impaired People. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_19
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DOI: https://doi.org/10.1007/978-3-540-73011-8_19
Publisher Name: Springer, Berlin, Heidelberg
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