Abstract
Tactical warfare process, e.g., engagement between opposite forces, is full of unpredictability and platform-level interactions that result great difficulties in performing battlefield entities simulation. In this paper, modeling and simulation based on multi-agent interactions is applied to solve the problem. Based on the analysis on the requirement and countermeasure, the mapping from tactical warfare system’s members, i.e. platform-level tactical battlefield entities, to respective intelligent agents is set up. Thus, the multi-agent platform-level tactical battlefield entities simulation system and its agent model are designed. Tactical battlefield entity agent interactions model is presented to support simulation based on multi-agent interactions by using an improved Contract Net Protocol. The established demonstration system proves the feasibility and efficiency of our model and shows its advantages in realizing platform-level military simulation.
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Li, X., Dang, S. (2007). Tactical Battlefield Entities Simulation Model Based on Multi-agent Interactions. In: Shi, Y., van Albada, G.D., Dongarra, J., Sloot, P.M.A. (eds) Computational Science – ICCS 2007. ICCS 2007. Lecture Notes in Computer Science, vol 4490. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-72590-9_16
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DOI: https://doi.org/10.1007/978-3-540-72590-9_16
Publisher Name: Springer, Berlin, Heidelberg
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