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Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup

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Pervasive Computing (Pervasive 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4480))

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Abstract

We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactive storytelling which lets an unlimited number of players author stories in the Web while a large number of players illustrate the stories with camera phones. This paper presents the first deployment of the game and a detailed analysis of its quantitative and qualitative results. We present details on the game implementation and game set up including practical lessons learnt about this large-scale experiment involving over 300 players in total. The analysis shows how the game succeeds in fostering players’ creativity by exploiting ambiguity and how the players were engaged in a fast-paced competition which resulted in 115 stories and 3142 photos in 1.5 hours.

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Anthony LaMarca Marc Langheinrich Khai N. Truong

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Tuulos, V.H., Scheible, J., Nyholm, H. (2007). Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup. In: LaMarca, A., Langheinrich, M., Truong, K.N. (eds) Pervasive Computing. Pervasive 2007. Lecture Notes in Computer Science, vol 4480. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-72037-9_3

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  • DOI: https://doi.org/10.1007/978-3-540-72037-9_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-72036-2

  • Online ISBN: 978-3-540-72037-9

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