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A Reusable Eduventure Game Framework

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Book cover Transactions on Edutainment I

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 5080))

Abstract

Adventure games for educational purpose, which is termed of eduventure, show many advantages. In this paper, a group of core concepts which is essential to eduventure game design is found. In order to prevent eduventure game designer from continually rediscovering of these core elements, we clarify the functionalities of these core concepts and form them into a collaborated conceptual framework. We also show how the Conceptual Eduventure Framework can be reused in eduventure game design and how it can serve as a tool which can adjust the balance between instruction and entertainment. Furthermore, we implement the Conceptual Eduventure Framework in TorqueScript so that it becomes a library of building blocks which can be reused in eduventure game development based on Torque Game Engine. As evaluation and application, an eduventure game project is built based on the TorqueScript Eduventure Framework which can be applied in freshman training.

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Zhigeng Pan Adrian David Cheok Wolfgang Müller Abdennour El Rhalibi

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© 2008 Springer-Verlag Berlin Heidelberg

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Hu, W. (2008). A Reusable Eduventure Game Framework. In: Pan, Z., Cheok, A.D., Müller, W., El Rhalibi, A. (eds) Transactions on Edutainment I. Lecture Notes in Computer Science, vol 5080. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69744-2_7

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  • DOI: https://doi.org/10.1007/978-3-540-69744-2_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69737-4

  • Online ISBN: 978-3-540-69744-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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