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Mobile Cultural Heritage: The Case Study of Locri

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Technologies for E-Learning and Digital Entertainment (Edutainment 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5093))

Abstract

The goal of this project is to study the use of mobile technologies equipped with global positioning systems as an information aid for archaeological visits. In this study we will focus in the study of the technologies used to implement these systems. To this end we analyze an archaeological site where this systems have been tested. In this experiment we have applied state of the art technologies in virtual and augmented reality to implement a system that allows users to access the site using their mobile devices. We conclude that the use of this kind of technologies is an effective tool to promote the archeo-geographical value of the site.

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Zhigeng Pan Xiaopeng Zhang Abdennour El Rhalibi Woontack Woo Yi Li

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© 2008 Springer-Verlag Berlin Heidelberg

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CutrĂ­, G., Naccarato, G., Pantano, E. (2008). Mobile Cultural Heritage: The Case Study of Locri. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, vol 5093. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69736-7_44

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  • DOI: https://doi.org/10.1007/978-3-540-69736-7_44

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69734-3

  • Online ISBN: 978-3-540-69736-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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