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GPU in Haptic Rendering of Deformable Objects

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Haptics: Perception, Devices and Scenarios (EuroHaptics 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5024))

Abstract

We present some results regarding utilizing Graphics Processing Unit (GPU) for computing the deformation of two experimental objects. A suture simulation model with GPU and a 2D deformable cloth model with nVidia CUDA techniques are also proposed. We conducted experimental studies to compare the GPU-based suture models and with the CPU implementation. We also experimented with the implicit model of the 2D mesh which offer similar computational challenges associated with any Finite-Element modeling approaches. A method for computing the inverse of a matrix with truncated Neumann series is also introduced.

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References

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Manuel Ferre

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© 2008 Springer-Verlag Berlin Heidelberg

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Shi, H.F., Payandeh, S. (2008). GPU in Haptic Rendering of Deformable Objects. In: Ferre, M. (eds) Haptics: Perception, Devices and Scenarios. EuroHaptics 2008. Lecture Notes in Computer Science, vol 5024. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69057-3_19

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  • DOI: https://doi.org/10.1007/978-3-540-69057-3_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69056-6

  • Online ISBN: 978-3-540-69057-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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