Abstract
We present some results regarding utilizing Graphics Processing Unit (GPU) for computing the deformation of two experimental objects. A suture simulation model with GPU and a 2D deformable cloth model with nVidia CUDA techniques are also proposed. We conducted experimental studies to compare the GPU-based suture models and with the CPU implementation. We also experimented with the implicit model of the 2D mesh which offer similar computational challenges associated with any Finite-Element modeling approaches. A method for computing the inverse of a matrix with truncated Neumann series is also introduced.
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Shi, H.F., Payandeh, S. (2008). GPU in Haptic Rendering of Deformable Objects. In: Ferre, M. (eds) Haptics: Perception, Devices and Scenarios. EuroHaptics 2008. Lecture Notes in Computer Science, vol 5024. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69057-3_19
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DOI: https://doi.org/10.1007/978-3-540-69057-3_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-69056-6
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