Skip to main content

3-D sound reproduction and virtual reality systems

  • Chapter
Auralization

Part of the book series: RWTHedition ((RWTH))

Abstract

Computer simulation of acoustic scenes is an important prerequisite of rendering. Technology for 3-D sound reproduction, the so-called “audio front end” or the “acoustic human-machine interface” is an essential component of VR systems, which must be capable of fulfilling high quality standards involving psychoacoustically relevant cues. These cues may differ from one VR application to the next. Some applications require an exact localization, while for others, monaural spectral features such as reproduction with exact loudness and timbre are more important.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 299.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

(2008). 3-D sound reproduction and virtual reality systems. In: Auralization. RWTHedition. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-48830-9_17

Download citation

Publish with us

Policies and ethics