Abstract
In order to reduce the playback discontinuity of a stream of data (audio for example) sent through a packet-switched network, we proposed a buffering/caching mechanism for continuous media players. The stream playback is usually implemented by two parallel processes: receiving and playing. The former receives stream chips from the network while the latter plays the received stream chips and then empties their occupied buffers for the former. Our buffering/caching mechanism makes the receiving process completely independent of the playing process. Thus, the receiving process does not need to wait for the playing process to empty buffers so that the network bandwidth can be used as much as possible. Because the cached stream chips can be played from the local disk, the response latency of the playback control operations such as REPLAY and REWIND can be reduced as well. The mechanism was developed for our hyper audio web system.
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© 1999 Springer-Verlag Berlin Heidelberg
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Peng, Z. (1999). A Buffering/Caching Mechanism for Continuous Media Players. In: Hui, L.C.K., Lee, DL. (eds) Internet Applications. ICSC 1999. Lecture Notes in Computer Science, vol 1749. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-46652-9_40
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DOI: https://doi.org/10.1007/978-3-540-46652-9_40
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-66903-6
Online ISBN: 978-3-540-46652-9
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