Skip to main content

OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices

  • Conference paper
Book cover Human-Computer Interaction with Mobile Devices and Services (Mobile HCI 2003)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2795))

Included in the following conference series:

Abstract

Programming interactive networking applications for mobile devices is currently a laborious process, due to the lack of standardized development support. We introduce a new software platform, {ıt OpenTrek, }primarily intended to assist the development of multiplayer networked games on Pocket PC devices. OpenTrek is similar to game development environments on stationary PCs, such as DirectX, but is fully optimized to work with mobile devices. It is a freely downloadable package with a fast learning curve, which includes support for ad hoc networking and efficient graphics. We successfully deployed OpenTrek in a course at a local university. 28 students with no previous experience in Pocket PC programming were able to create 12 different advanced multiplayer networked games in only five weeks (which included introduction to the platform). By easing the development of advanced interactive applications on Pocket PC, OpenTrek can lower the hurdle for researchers who wish to prototype and test novel user interfaces for mobile devices.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Björk, S., Falk, J., Hansson, R., Ljungstrand, P.: Pirates! - Using the Physical World as a Game Board. In: Proc. Interact 2001, IFIP TC.13 Conference on Human-Computer Interaction, Tokyo, Japan, July 9-13 (2001)

    Google Scholar 

  2. Chiang, C.C., Huang, A., Wang, T.S., Huang, M., Chen, Y.Y., Hsieh, J.W., Chen, J.W., Cheng, T.: PanoVR SDK–a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds. In: Proceedings of the ACM symposium on Virtual reality software and technology, Lausanne, Switzerland, pp. 147–154 (1997)

    Google Scholar 

  3. ClanLib, Last visited February 18 (2003), http://www.clanlib.org/

  4. Cybiko, Last visited February 18 (2003), http://www.cybiko.com/

  5. Dahlberg, P., Ljungberg, F., Sanneblad, J.: Proxy Lady: Mobile Support for Opportunistic Interaction. Scandinavian Journal of Information Systems 14 (2002), Gothenburg, Sweden

    Google Scholar 

  6. Fagrell, H., Forsberg, K., Sanneblad, J.: FieldWise: A Mobile Knowledge Management Architecture. In: Proceedings of the 2000 ACM conference on Computer supported cooperative work, Philadelphia, Pennsylvania, United States, pp. 211–220 (2000)

    Google Scholar 

  7. DirectX, Last visited February 18 (2003), http://www.microsoft.com/directx/

  8. Lin, C.S.: On design of network scheduling in parallel video-on-demand systems, In Proceedings of the seventh ACM international conference on Multimedia, 1999, Orlando, Florida, United States, pp 211-212.

    Google Scholar 

  9. Overloaded, Last visited February 18 (2003), http://overloaded.pocketmatrix.com/

  10. PocketFrog, Last visited February 18 (2003), http://pocketfrog.droneship.com/

  11. The Simple DirectMedia Layer (SDL), Last visited February 18 (2003), http://www.libsdl.org

  12. The TFTP Blocksize Option, Last visited February 18 (2003), http://www.faqs.org/rfcs/rfc2348.html

  13. The TFTP Protocol, Last visited February 18 (2003), http://www.faqs.org/rfcs/std/std33.html

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2003 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Sanneblad, J., Holmquist, L.E. (2003). OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices. In: Chittaro, L. (eds) Human-Computer Interaction with Mobile Devices and Services. Mobile HCI 2003. Lecture Notes in Computer Science, vol 2795. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-45233-1_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-45233-1_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40821-5

  • Online ISBN: 978-3-540-45233-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics