Abstract
In the simulation league the RoboCup soccer server provides a standard platform for simulated soccer teams to play against each other over a local network. Each team connects 11 player programs and possibly a coach client to the server, which simulates the 2D soccer field and distributes the sensory information to the clients. Besides the team clients the RoboCup soccer monitor or other visualization and debug tools can be connected as a client to the server to provide 2D or 3D visual information or information like game statistics and analysis for the spectators.
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Obst, O. (2003). Simulation League – League Summary. In: Kaminka, G.A., Lima, P.U., Rojas, R. (eds) RoboCup 2002: Robot Soccer World Cup VI. RoboCup 2002. Lecture Notes in Computer Science(), vol 2752. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-45135-8_40
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DOI: https://doi.org/10.1007/978-3-540-45135-8_40
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