From the Necessity of Film Closure to Inherent VR Wideness

  • Nelson Zagalo
  • Vasco Branco
  • Anthony Barker
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)


Film is a ”closed” medium, so narrative closure is a necessity; VR is a ”wideness” medium, so narrative completeness is not vital. In this paper, we would like to analyse the purposes of narrative film closure in terms of the viewer and explore VR ”wideness” effects within user emotions, to demonstrate that ”wideness” eliminates the necessity of closure through continuous engagement and gratification. From this exploration we allege that VR narrative forms must grant less attention to closure and focus most on their new capacity for ”wideness”.


Virtual Reality Virtual World Social Simulation Film Theory Narrative Discourse 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Nelson Zagalo
    • 1
  • Vasco Branco
    • 1
  • Anthony Barker
    • 2
  1. 1.Department of Communication and ArtUniversity of AveiroAveiroPortugal
  2. 2.Department of Languages and CulturesUniversity of AveiroAveiroPortugal

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