Managing Authorship in Plot Conduction
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The increasing complexity of interactive applications and crescent demand for educational systems aggravates the urge for a balance between interactivity and scripted content. Approaches to this problem have ranged from a focus on interactivity and emotional engagement to linear narratives, with limited interactive capacities. The introduction of non-linearity frequently imposes a heavy burden to the authoring process. We argue that the definition of a domain ontology is the foundation that bonds all intervenients in the creative process. Furthermore, we propose a framework with which to cope the different issues involved in the development of interactive narrative applications. Going through a concrete example, we argue that these concepts and tools can contribute to a work methodology with which to attain good results within a feasible time frame.
KeywordsInteractive Educational Narratives Autonomous Agents Narrative Paradox
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