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A Cinematography System for Virtual Storytelling

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2897))

Abstract

In this paper we introduce a complete framework to automatically generate ”cinematographic view” of dynamic scenes in real-time. The main goal of such a system is to provide a succession of shots and sequences (of virtual dynamic scenes) that can be related to pure cinema. Our system is based on the use of an image-based control of the camera that allows different levels of visual tasks and a multi-agent system that controls those cameras and selects the type of shot that has to be performed in order to fulfill the constraints of a given cinematographic rule (idiom). This level of adaptation constitutes the major novelty of our system. Moreover, it stands for a convenient tool to describe cinematographic idioms for real-time narrative virtual environments.

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© 2003 Springer-Verlag Berlin Heidelberg

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Courty, N., Lamarche, F., Donikian, S., Marchand, É. (2003). A Cinematography System for Virtual Storytelling. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-40014-1_4

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  • DOI: https://doi.org/10.1007/978-3-540-40014-1_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20535-7

  • Online ISBN: 978-3-540-40014-1

  • eBook Packages: Springer Book Archive

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