Advertisement

A Storytelling Concept for Digital Heritage Exchange in Virtual Environments

  • Stefan Conrad
  • Ernst Krujiff
  • Martin Suttrop
  • Frank Hasenbrink
  • Alex Lechner
Conference paper
  • 746 Downloads
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)

Abstract

This paper describes a software infrastructure and design methodology for the presentation of cultural and ecological heritage content in virtual environments, using a nonlinear storytelling approach. We set up a process guideline for the design of the story that leads to artifacts which can be seamlessly transformed and refined what we call an executable story. The result of the scenario design (story authoring) is an XML based description of the story including an enumeration of the resources like geometric models, sounds, and others. This XML based specification is immediately executable on a StoryEngine which has to be provided by the target virtual reality system.

Keywords

Virtual Reality State Machine Virtual Environment Software Infrastructure State Machine Diagram 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Digital artistic and ecological heritage exchange. Website (2003), http://www.eurasian-dhx.org
  2. 2.
    Virtuelle reisen: Einmal kreta und zurueck in 15 minuten. Focus, German (June 2002)Google Scholar
  3. 3.
    Bates, J.: The nature of characters in interactive worlds and the oz project. Technical Report CMU-CS-92-200, Carnegie Mellon University (1992)Google Scholar
  4. 4.
    Roussos, M.: The interplay between form, story and history: The use of narrative in cultural and educational virtual realit. In: Proceedings of the ICVS 2001, Avignon (2001)Google Scholar
  5. 5.
    Trogemann, G., et al.: Nichtlineare dramaturgie in vr-umgebungen. In: Tagungsband der 2. Internationalen Statustagung ’Virtuelle und Erweiterte Realität’ des BMBF, Leipzig, Germany (November 2002) (german)Google Scholar
  6. 6.
    Griepp, T., Cruz-Neira, C.: Xjl–an xml schema for the rapid development of advanced synthetic environments. In: Proceedings of the IEEE Virtual Reality 2002 (VR 2002) conference, Orlando (March 2002)Google Scholar
  7. 7.
    Jacobsen, I., Booch, G., Rumbaugh, J.: The Unified Software Development Process. Addison Wesley, Reading (1998)Google Scholar
  8. 8.
    Tramberend, H.: Avango: A distributed virtual reality framework. In: Proceedings of the IEEE VR 1999 (1999)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Stefan Conrad
    • 1
  • Ernst Krujiff
    • 1
  • Martin Suttrop
    • 2
  • Frank Hasenbrink
    • 3
  • Alex Lechner
    • 3
  1. 1.Fraunhofer IMKSankt AugustinGermany
  2. 2.rmhCologneGermany
  3. 3.Vertigo SystemsCologneGermany

Personalised recommendations