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Storytelling for Recreating Our Selves: ZENetic Computer

  • Naoko Tosa
  • Koji Miyazaki
  • Hideki Murasato
  • Seigo Matsuoka
Conference paper
  • 707 Downloads
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)

Abstract

We present a interactive storytelling system that aims to help us ”recreate” our conscious selves by calling on traditional Japanese concepts and media. ”Recreating our selves” means the process of reconciling our conscious ‘daily self’ and our ‘hidden self’. This requires deep stimulations which are difficult to achieve through conventional logic based interactions. Users create, enter and dynamically interact with a virtual world expressed as a 3D ”Sansui” ink painting, encountering fragments of stories and ambiguous provocations. The user physically interacts with the system through various media including a Sumie (ink painting), a rake in a Zen rock garden, touching screen images, drawing or clapping hands. The interaction system includes a dynamical chaos engine which is used to couple activity of the user to the generation of high dimensional context and evolution of the storytelling.

Keywords

Virtual World User Agent Hardware Structure Conventional Logic Communication Research Laboratory 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

  1. 1.
    Matsuoka, S.: The Science of the beauties of nature, Shunjusha (1994) (in Japanese) Google Scholar
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    Matsuoka, S.: Sansui Thought Gogatsu shobo (2003) (in Japanese)Google Scholar
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    Tosa, N.: Expression of emotion unconsciousness with art and technology. In: Affective Minds, ch. 19, pp. 183–201. Elsevier, Amsterdam (2000)Google Scholar
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    Liu, Y., Davis, P.: Dual synchronization of chaos. Physical Review E 61, 2176–2179 (2000)CrossRefGoogle Scholar
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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Naoko Tosa
    • 1
    • 2
    • 3
  • Koji Miyazaki
    • 2
  • Hideki Murasato
    • 3
  • Seigo Matsuoka
    • 4
  1. 1.Massachusetts Institute of Technology /JST/ATRCambridgeUSA
  2. 2.Japan Science Technology Corporation ”Interaction & Intelligence”KyotoJapan
  3. 3.ATR Adaptive Communications Research LaboratoriesKyotoJapan
  4. 4.Editorial Engineering LaboratoryTokyoJapan

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