Beyond Human, Avatar as Multimedia Expression

  • Ron Broglio
  • Stephen Guynup
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)


The Avatar, the representation of the user in three-dimensional chat environments, serves as a visual identifier for the user and through gestures/costumes acts as a means of expression for the user. The Avatar also serves as a point through which the user receives information and manipulates the environment. Abstracted into programming terminology, the Avatar is not a humanoid representation endowed with gestural expression, but a four dimensional point (3D & time) for data exchange. Accepting this abstraction of the Avatar opens the door to a world of simple, yet previously unthinkable, possibilities for expressive communication.


Virtual Space Multimedia Presentation Expressive Communication Route Knowledge Outward Expression 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Carlson, K., Guynup, S.: Avatar as Content Delivery Platform. Future Generation Computer Systems, 65–71 (2000)Google Scholar
  2. 2.
    Heim, M.: Mots Pluriels (October 2001),
  3. 3.
    Murray, J.: Hamlet on the Holodeck. The MIT Press, Cambridge (1997)Google Scholar
  4. 4.
  5. 5.
    Salomon, G.: Technology and Pedagogy: Why Don’t We See the Promised Revolution? Educational Technology, 71–75 (March-April 2002)Google Scholar
  6. 6.
    Shotsberger, P.G.: The Human Touch: Synchronous Communication in Web-Based Learning. Educational Technology, 53–56 (January-February 2000)Google Scholar
  7. 7.
    Strickland, L.B., Tow, R.: Placeholder: Landscape and Narrative in Virtual Environments. Computer Graphics 28(2), 118–126 (1994)CrossRefGoogle Scholar
  8. 8.
    Sutherland, I.E.: The Ultimate Display. In: Proceedings of IFIPS Congress, New York, vol. 2, pp. 506–508 (1965)Google Scholar
  9. 9.
    Winn, W., Jackson, R.: Fourteen Propositions About Educational Uses of Virtual Reality. Educational Technology, 5–1 (July-August 1999)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Ron Broglio
    • 1
  • Stephen Guynup
    • 2
  1. 1.School of Literature, Communication & CultureGeorgia Institute of Technology 
  2. 2.Department of CommunicationsGeorgia State University 

Personalised recommendations