Beyond Human, Avatar as Multimedia Expression
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The Avatar, the representation of the user in three-dimensional chat environments, serves as a visual identifier for the user and through gestures/costumes acts as a means of expression for the user. The Avatar also serves as a point through which the user receives information and manipulates the environment. Abstracted into programming terminology, the Avatar is not a humanoid representation endowed with gestural expression, but a four dimensional point (3D & time) for data exchange. Accepting this abstraction of the Avatar opens the door to a world of simple, yet previously unthinkable, possibilities for expressive communication.
KeywordsVirtual Space Multimedia Presentation Expressive Communication Route Knowledge Outward Expression
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