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Group Interaction and VR Storytelling in Museums

  • Raúl Cid
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)

Abstract

This paper summarizes the design rationale of the Magic-ICE Table as an example of a VR system that promotes group interaction and open-ended interactivity in informal learning settings.

Keywords

Smart Card Informal Education Museum Visitor Object Layer Touch Screen Computer 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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    Roberts, L.: From Knowledge to Narrative. Smithsonian Institution Press, Washington (1997)Google Scholar
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    Laurel, B.: Computers as Theater. Addison Wesley, New York (1997)Google Scholar
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    Lévinas, E.: Éthique Et Infini. Librairie Arthème Fayard, Paris (1982)Google Scholar
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    Arendt, H.: The Human Condition. University of Chicago Press, Chicago (1958)Google Scholar
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    Clark, A., Mitchell, G.: Film and the development of interactive narrative. In: Balet, O., Subsol, G., Torguet, P. (eds.) International Conference Virtual Story Telling, ICVS 2001, Springer, Heilderberg (2001)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Raúl Cid
    • 1
  1. 1.Barco Simulation ProductsKuurneBelgium

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