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Seizing Power: Shaders and Storytellers

  • Kevin Björke
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)

Abstract

Graphics hardware has quickly moved past the challenges of previous years, such as realtime projection, simple lighting, heavy tessellations, and surface texturing. New hardware provides a richer context not only for final imagery in games and similar immersive environments, but also has begun to revolutionize the tools used to create entertainments both in realtime and in static formats like TV and motion pictures.

Keywords

Graphic Hardware Shader Program Hardware Profile Simple Lighting Modern Graphic Hardware 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Kevin Björke
    • 1
  1. 1.NVIDIA CorporationSanta Clara

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