Abstract
We advance and discuss a framework suitable to study theoretical implications and practical impact of language evolution and lexicon sharing in an open distributed multi-agent system. In our approach, the assumption of autonomy plays a key role to preserve the opportunity for the agents of local encoding of meanings. We consider the application scenario of Web services, where we conceive the problem of advertisement as a matter of sharing a denotational language. We provide a precise formulation of the agents’ behavior within a game-theoretical setting. As an important consequence of our “advertising games,” we interpret the problem of knowledge interoperability and management in the light of evolutionary dynamics and learning in games. Our methodology is inspired by work in natural language semantics and “language games.”
This work was partially supported by the Provincia Autonoma di Trento Project EDAMOK (“Enabling Distributed and Autonomous Management of Knowledge”) under deliberation number 1060-4/5/2001.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Agostini, A., Avesani, P.: Advertising games for the web services. Technical report, ITC-irst, Trento, Italy (April 2003)
Agostini, A., Avesani, P.: A peer-to-peer advertising game. Technical report, ITC-irst, Trento, Italy (June 2003)
Bonifacio, M., Bouquet, P.: Una visione distribuita del sapere organizzativo: il ruolo dell’ Intelligenza Artificiale. Sistemi e Impresa 653(6) (2002)
Bonifacio, M., Bouquet, P., Mameli, G., Nori, M.: KEx: A Peer-to-Peer solution for distributed knowledge management. In: Karagiannis, D., Reimer, U. (eds.) PAKM 2002. LNCS (LNAI), vol. 2569, pp. 490–500. Springer, Heidelberg (2002)
Bonifacio, M., Bouquet, P., Traverso, P.: Enabling distributed knowledge management. managerial and technological implications. Novatica and Informatik/Informatique III(1) (2002)
Christensen, E., Curbera, F., Meredith, G., Weerawarana, S.: Web services description language (2001), Electronically available at http://www.w3.org/TR/wsdl
Giunchiglia, F., Zaihrayeu, I.: Making peer databases interact: A vision for an architecture supporting data coordination. In: Klusch, M., Ossowski, S., Shehory, O. (eds.) CIA 2002. LNCS(LNAI), vol. 2446, p. 18. Springer, Heidelberg (2002)
Gudgin, M., Hadley, M., Moreau, J.-J., Frystyk, H.: SOAP messaging framework (October 2001), Electronically available at http://www.w3.org/TR/
Jain, S., Osherson, D., Royer, J., Sharma, A.: Systems That Learn - An Introduction to Learning Theory, 2nd edn. The MIT Series in Learning, Development, and Conceptual Change, vol. 22. The MIT Press, Cambridge (1999)
Lawrence, S.: Context in Web Search. IEEE Data Engineering Bulletin 23(3), 25–32 (2000)
Madhavan, J., Bernstein, P.A., Domingos, P., Halevy, A.Y.: Representing and reasoning about mappings between domain models. In: Dechter, R., Kearns, M., Sutton, R. (eds.) Proceedings of the 18th National Conference on Artificial Intelligence (AAAI 2002) and of the 14th Innovative Applications of Artificial Intelligence Conference (IAAI 2002), Menlo Park, CA, pp. 80–86. AAAI Press/The MIT Press (2002)
McIlraith, S.A., Son, T.C., Zeng, H.: Semantic Web Services. IEEE Intelligent Systems 16(2), 46–53 (2001)
Navarro-Prieto, R., Scaife, M., Rogers, Y.: Cognitive strategies in web searching. In: Proceedings of the Fifth Conference on Human Factors & the Web (HFWEB 1999). NIST (1999)
Osborne, M.J., Rubinstein, A.: A Course in Game Theory. The MIT Press, Cambridge (1994)
Rahm, E., Bernstein, P.A.: A survey of approaches to automatic schema matching. VLDB Journal 10(4), 334–350 (2001)
Serafini, L., Bouquet, P., Magnini, B., Zanobini, S.: An algorithm for matching contextualized schemas via SAT. Technical Report 0301-06, ITC-irst, Trento, Italy (January 2003)
Steels, L.: Perceptually grounded meaning creation. In: Demazeau, Y. (ed.) Proceedings of the Second International Conference on Multi-agent Systems (ICMAS 1996), pp. 338–344. IEEE Computer Society, Los Alamitos (1996)
Steels, L.: Self-organizing vocabularies. In: Langton, C., Shimohara, T. (eds.) Proceedings of the V Alife Conference. The MIT Press, Cambridge (1996)
Steels, L.: The origins of syntax in visually grounded robotic agents. Artificial Intelligence 103, 133–156 (1998)
Steels, L.: Language games for autonomous robots. IEEE Intelligent Systems 16(5), 16–22 (2001)
Steels, L., Kaplan, F.: Situated grounded word semantics. In: Dean, T. (ed.) Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence (IJCAI 1999), pp. 862–867. Morgan Kaufmann, San Francisco (1999)
Steels, L., Kaplan, F., McIntyre, A., Van Looveren, J.: Crucial factors in the origins of word-meanings. In: Wray, A. (ed.) The Transition to Language, pp. 214–217. Oxford University Press, Oxford (2002)
Vapnik, V.: Statistical Learning Theory. John Wiley & Sons, New York (1998)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2003 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Agostini, A., Avesani, P. (2003). Advertising Games for Web Services. In: Meersman, R., Tari, Z., Schmidt, D.C. (eds) On The Move to Meaningful Internet Systems 2003: CoopIS, DOA, and ODBASE. OTM 2003. Lecture Notes in Computer Science, vol 2888. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39964-3_8
Download citation
DOI: https://doi.org/10.1007/978-3-540-39964-3_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20498-5
Online ISBN: 978-3-540-39964-3
eBook Packages: Springer Book Archive