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An Autonomous Real-Time Camera Agent for Interactive Narratives and Games

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Intelligent Virtual Agents (IVA 2003)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2792))

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Abstract

Virtual reality environments provide the possibility to create interactive stories with the audience being an active part of the narrative. This paper presents our work on transferring cinematographic knowledge with respect to dramaturgical means of expressions of cameras to the domain of interactive narratives. Based on this formalisation we developed an autonomous real-time camera agent implementing this cinematographic knowledge with the goal of incorporating the camera as an active part into the storytelling process. The system was integrated into an interactive narrative environment to demonstrate the practicality of the system.

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© 2003 Springer-Verlag Berlin Heidelberg

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Hornung, A., Lakemeyer, G., Trogemann, G. (2003). An Autonomous Real-Time Camera Agent for Interactive Narratives and Games. In: Rist, T., Aylett, R.S., Ballin, D., Rickel, J. (eds) Intelligent Virtual Agents. IVA 2003. Lecture Notes in Computer Science(), vol 2792. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39396-2_40

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  • DOI: https://doi.org/10.1007/978-3-540-39396-2_40

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20003-1

  • Online ISBN: 978-3-540-39396-2

  • eBook Packages: Springer Book Archive

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