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Happy Characters Don’t Feel Well in Sad Bodies!

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Book cover Intelligent Virtual Agents (IVA 2003)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2792))

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Abstract

We introduce characters that are capable of displaying inner-feelings and emotions through the body. Our method modifies neutral animations in real-time using a mixed approach that combines body poses, and changes in the speed and spatial amplitude of the movement. It works for humanoid or non-humanoid skeletons. The system was used in FantasyA, a computer game in which the players have to recognize the emotional states of each character as a way of understanding the gameplay and improve their avatar control skills.

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© 2003 Springer-Verlag Berlin Heidelberg

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Vala, M., Paiva, A., Gomes, M.R. (2003). Happy Characters Don’t Feel Well in Sad Bodies!. In: Rist, T., Aylett, R.S., Ballin, D., Rickel, J. (eds) Intelligent Virtual Agents. IVA 2003. Lecture Notes in Computer Science(), vol 2792. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39396-2_13

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  • DOI: https://doi.org/10.1007/978-3-540-39396-2_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20003-1

  • Online ISBN: 978-3-540-39396-2

  • eBook Packages: Springer Book Archive

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