Abstract
It is a challenging task to accurately describe complicated biological tissues and bioluminescent sources in bioluminescent imaging simulation. To a certain extent, complicated anatomical structures and bioluminescent sources can be approximately modeled by combining a sufficient large number of geometric building blocks with Boolean operators. However, those models are too simple to describe the local features and fine changes in 2D/3D irregular contours. Therefore, interactive graphic editing tools are developed to interactively correct or improve the initial models of anatomical structures or bioluminescent sources and to efficiently model each part of the bioluminescent simulation environment. With initial models composed of geometric building blocks, interactive spline mode is applied to conveniently perform dragging and compressing operations on 2D/3D local surface of biological tissues and bioluminescent sources inside the region/volume of interest. Several applications of the interactive graphic editing tools will be presented in this article.
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Li, H., Tian, J., Luo, J., Lv, Y. (2006). Graphic Editing Tools in Bioluminescent Imaging Simulation. In: Huang, DS., Li, K., Irwin, G.W. (eds) Intelligent Computing in Signal Processing and Pattern Recognition. Lecture Notes in Control and Information Sciences, vol 345. Springer, Berlin, Heidelberg . https://doi.org/10.1007/978-3-540-37258-5_25
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DOI: https://doi.org/10.1007/978-3-540-37258-5_25
Publisher Name: Springer, Berlin, Heidelberg
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