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Mobile Location-Based Gaming

  • Volker Paelke
  • Leif Oppermann
  • Christian Reimann
Part of the Lecture Notes in Geoinformation and Cartography book series (LNGC)

Abstract

In this chapter we provide an overview of the area of mobile location-based gaming and its relation to maps. Digital maps of various forms are essential to enable the implementation of mobile location-based games and support various key tasks from content authoring and interaction scripting over game state management and location-based interaction at run-time, to content presentation and user orientation. Based on an analysis of early experiments and currently existing systems we examine requirements with regards to hardware, software, standards and game design and discuss their implications for future developments.

Keywords

Mobile Phone Mobile Device Geographic Information System Augmented Reality Wireless Local Area Network 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Volker Paelke
    • 1
  • Leif Oppermann
    • 2
  • Christian Reimann
    • 3
  1. 1.Department of Cartography and GeoinformaticsUniversity of HanoverHanover
  2. 2.Mixed Reality LaboratoryUniversity of NottinghamNottingham
  3. 3.C-LABUniversity of Paderborn and Siemens AGNottingham

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