Designing Interactions for Navigation in 3D Mobile Maps

  • Antti Nurminen
  • Antti Oulasvirta
Part of the Lecture Notes in Geoinformation and Cartography book series (LNGC)


Due to their intuitiveness, 3D mobile maps have recently emerged as an alternative to 2D mobile maps. However, designing interactions for navigation in a 3D environment using a mobile device is non-trivial. Challenges are posed by the severe limitations of the mobile user interface and of the capacities of the mobile user. This chapter analyses the problem of degrees of freedom: how to make navigation quicker and more intuitive by the means of restricting and guiding movement, yet enabling unrestricted access to all reasonable points-of-interests. Insights from empirical studies of mobile map interaction are presented, in the form of a model of interactive search, to draw requirements for interaction design. Then, the design of controls, landmarks, cameras, interest fields, routes, paths etc. are analysed and several higher-level navigation metaphors are discussed. We propose ways to support spatial updating, rapid alignment of physical and virtual spaces, and overcoming the keyhole problem. A working prototype system is used to illustrate different solutions alongside with alternative designs, weighing their pros and cons.


Mobile Device Virtual Environment Touch Screen Design Interaction Street Level 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Antti Nurminen
    • 1
  • Antti Oulasvirta
    • 2
  1. 1.Helsinki University of TechnologyFinland
  2. 2.Helsinki Institute for Information Technology (HIIT)Finland

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