Abstract
Boolean games, introduced by [15,14], allow for expressing compactly two-players zero-sum static games with binary preferences: an agent’s strategy consists of a truth assignment of the propositional variables she controls, and a player’s preferences is expressed by a plain propositional formula. These restrictions (two-players, zero-sum, binary preferences) strongly limit the expressivity of the framework. While the first two can be easily encompassed by defining the agents’ preferences as an arbitrary n-uple of propositional formulas, relaxing the last one needs Boolean games to be coupled with a propositional language for compact preference representation. In this paper, we consider generalized Boolean games where players’ preferences are expressed within two of these languages: prioritized goals and propositionalized CP-nets.
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Bonzon, E., Lagasquie-Schiex, MC., Lang, J. (2006). Compact Preference Representation for Boolean Games. In: Yang, Q., Webb, G. (eds) PRICAI 2006: Trends in Artificial Intelligence. PRICAI 2006. Lecture Notes in Computer Science(), vol 4099. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-36668-3_7
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DOI: https://doi.org/10.1007/978-3-540-36668-3_7
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