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Simulation of Artificial Life Model in Game Space

  • Jai Hyun Seu
  • Byung-Keun Song
  • Heung Shik Kim
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3397)

Abstract

Game designer generally fixes the distribution and characteristics of game characters. These could not possibly be changed during playing a game. The point of view at online game player, usually the game playing time is getting longer. So online game is bored because of fixed distribution and characteristics of game characters. In this study, we propose and simulate the system about distribution and characteristics of NPCs. NPCs’ special qualities can be evolved according to their environments by applying gene algorithm. It also produces various special quality NPCs from a few kinds of NPCs through evolution. Game character group’s movement can be expressed more realistically by applied Flocking algorithm.

Keywords

Genetic Code Special Quality Online Game Life Model Hybridization Operator 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Jai Hyun Seu
    • 1
  • Byung-Keun Song
    • 1
  • Heung Shik Kim
    • 2
  1. 1.Dept. of Computer EngineeringInje UniversityKimhae, KyungnamKorea
  2. 2.Dept. of Computer Engineering,Institute of Basic SciencesInje UniversityKimhae, KyungnamKorea

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