Abstract
Hair motion simulation in computer graphics has been an attraction for many researchers. The application we have developed has been inspired by the related previous work as well as our own efforts in finding useful algrithms to handle this problem. The work we present uses a set of representations, including hair strands, clusters and strips, that are derived from the same underlying base skeleton, where this skeleton is animated by physical, i.e., spring, forces.
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© 2004 Springer-Verlag Berlin Heidelberg
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Sahillioğlu, Y., Özgüç, B. (2004). Hair Motion Simulation. In: Aykanat, C., Dayar, T., Körpeoğlu, İ. (eds) Computer and Information Sciences - ISCIS 2004. ISCIS 2004. Lecture Notes in Computer Science, vol 3280. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30182-0_14
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DOI: https://doi.org/10.1007/978-3-540-30182-0_14
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