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Hair Motion Simulation

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Computer and Information Sciences - ISCIS 2004 (ISCIS 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3280))

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Abstract

Hair motion simulation in computer graphics has been an attraction for many researchers. The application we have developed has been inspired by the related previous work as well as our own efforts in finding useful algrithms to handle this problem. The work we present uses a set of representations, including hair strands, clusters and strips, that are derived from the same underlying base skeleton, where this skeleton is animated by physical, i.e., spring, forces.

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References

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© 2004 Springer-Verlag Berlin Heidelberg

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Sahillioğlu, Y., Özgüç, B. (2004). Hair Motion Simulation. In: Aykanat, C., Dayar, T., Körpeoğlu, İ. (eds) Computer and Information Sciences - ISCIS 2004. ISCIS 2004. Lecture Notes in Computer Science, vol 3280. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30182-0_14

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  • DOI: https://doi.org/10.1007/978-3-540-30182-0_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-23526-2

  • Online ISBN: 978-3-540-30182-0

  • eBook Packages: Springer Book Archive

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