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Teaming Humans and Agents in a Simulated World

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3213))

Abstract

Previous research on human-machine teaming[1] argued that a formal specification in human-agent systems could prove beneficial in a hostile environment, and proposed an initial demonstration which has been successfully implemented[2] using a test-bed based on JACK[3] and Unreal Tournament (UT) [4]. This paper describes how to harvest these results and proposes a team for situations where human-agent collaboration is crucial to its success. A specific game type within Unreal Tournament is utilised, called Capture The Flag[5]. The proposed team is designed with the Prometheus agent design methodology[6] as a guide and is comprised of humans and agents each having a specific role.

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References

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© 2004 Springer-Verlag Berlin Heidelberg

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Sioutis, C., Tweedale, J., Urlings, P., Ichalkaranje, N., Jain, L. (2004). Teaming Humans and Agents in a Simulated World. In: Negoita, M.G., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based Intelligent Information and Engineering Systems. KES 2004. Lecture Notes in Computer Science(), vol 3213. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30132-5_16

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  • DOI: https://doi.org/10.1007/978-3-540-30132-5_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-23318-3

  • Online ISBN: 978-3-540-30132-5

  • eBook Packages: Springer Book Archive

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