Abstract
In this paper we describe a new multi-agent simulation system, called Spark, for physical agents in three-dimensional environments. Our goal in creating Spark was to provide a great amount of flexibility for creating new types of agents and simulations. To achieve this, we implemented a flexible application framework and exhausted the idea of replaceable components in the resulting system. In comparison to specialized simulators, users can effortlessly create new simulations by using a scene description language. Spark is a powerful and flexible tool to state different multi-agent research questions. It is used as official simulator for the first three-dimensional RoboCup Simulation League competition. We present the concepts we used to achieve the flexibility in our system and show how we seamlessly integrated the different subsystems into one user-friendly framework.
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Obst, O., Rollmann, M. (2004). Spark – A Generic Simulator for Physical Multi-agent Simulations. In: Lindemann, G., Denzinger, J., Timm, I.J., Unland, R. (eds) Multiagent System Technologies. MATES 2004. Lecture Notes in Computer Science(), vol 3187. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30082-3_18
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DOI: https://doi.org/10.1007/978-3-540-30082-3_18
Publisher Name: Springer, Berlin, Heidelberg
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