Skip to main content

Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications

  • Conference paper
Articulated Motion and Deformable Objects (AMDO 2004)

Abstract

Multilingual 3D avatars combine rich emotion with multilingual speech gesticulation. They require complex animation. The most performing facial animation engines for avatars have been developed using morphing techniques. Unfortunately, these techniques cannot be directly utilized to generate animation through the Internet. The information needed to make them work is over the capacities of the connections of most Internet users. This article presents a solution to this problem. We have elaborated the adaptation of a very performing multilingual face animation engine to fit it into the Internet. We also evaluate the pros and the cons of such an adaptation from the animation quality perspective.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Gurzki, T.: An architecture for integrating virtual sales assitant technology into e-business environment. In: E-business and eWork Conference, Italy (2001)

    Google Scholar 

  2. Fashion Shopping with Individualized Avatars. Retrieved on March 2003; from: http://www.fashion-me.com/

  3. COGITO: E-Commerce with Guiding Agents based on Personalized Interaction Tools. Retrieved on March 2004; from: http://www.darmstadt.gmd.de/cogito/Description.htm

  4. Kamyab, K., Guerin, F., Goulev, P., Mamdani, E.: Context Sensitive Virtual Sales Agents. In: Proceedings of the Conference on Artistic, Cultural and Scientific Aspects of Experimental Media Spaces (cast 2001), FhG - Institut Medienkommunikation (IMK), Germany, pp. 79–83 (2001)

    Google Scholar 

  5. Vcom 3D, Inc. Retrieved on March 2004; from: http://www.vcom3d.com

  6. Eurocitizen: a web-based game of knowledge and collaboration for Europe. Retrieved on March 2004; from: http://eurocitizen.mls.gr

  7. Extempo. Retrieved on December 2004; from: http://www.extempo.com

  8. Oliveira, J.C., Shen, X., Georganas, N.D.: Collaborative Virtual Environment for Industrial Training and e-Commerce. In: Proc. Workshop on Application of Virtual Reality Technologies for Future Telecommunication Systems, IEEE Globecom 2000 Conference, San Francisco, November-December (2000)

    Google Scholar 

  9. University of Saldfor. The Centre for Virtual Environments. Retrieved on March 2004; from: http://www.nicve.salford.ac.uk/

  10. FNRS. 3D Behavioral Animation and Virtual Reality. Retrieved on March 2004; from: http://ligwww.epfl.ch/thalmann/FNRS.html

  11. Marques Soares, J., Horain, P., Bideau, A.: Sharing and immersing applications in a 3D virtual inhabited world. In: Proc. 5th Laval Virtual Reality International Conference, France, pp. 27–31 (2003)

    Google Scholar 

  12. Gachery, S., Magnenat-Thalmann, N.: Designing MPEG-4 facial animation tables for Web applications. In: Proc. Multimedia Modeling, Amsterdam, pp. 39–59 (2001)

    Google Scholar 

  13. Berner, U.: Optimized face animation with morph-targets. Journal of WSCG 12(1-3) (2003)

    Google Scholar 

  14. VHML Stardard. Retrieved in March 2004; from: www.vhml.org

  15. Müller, W., Spierling, U., Alexa, M., Rieger, T.: Face-to-face with your assistant –realization issues of animated user interface agents for home appliances. In: Proc. IMC 2000 - Workshop on Intelligent Assitance and MobileComputing, Germany (2000)

    Google Scholar 

  16. Alexa, M., Behr, J., Müller, W.: The morph node. In: Proc. Web3D/VRML 2000, Monterey CA, pp. 29–34 (2000)

    Google Scholar 

  17. Ortiz, A., Posada, J.: ABATEUS: Conversational 3D Avatar in Basque Language for Multimedia and TV Applications. TOPICS 4/2002 Vol. 14: Special Volume dedicated to VICOMTech of TOPICS

    Google Scholar 

  18. Oyarzun, D., Ortiz, A., Aizpurura, I., Posada, J.: Asistentes tridimensionales multilingües para entornos educacionales y de turismo virtual. [3D multilingual assistants for learning environments and virtual tourism]. JIS 2004, V Jornadas de Informática y Sociedad. Bilbao, Spain (March 2004)

    Google Scholar 

  19. ANFY 3D Home Page: Retrieved on March 2004; from: http://www.anfy3d.com

  20. MPEG-4. Signal Processing: Image Communication. Tutorial Issue on the MPEG- 4 Standard 15(4-5) (January 2000)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Aizpurua, I. et al. (2004). Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications. In: Perales, F.J., Draper, B.A. (eds) Articulated Motion and Deformable Objects. AMDO 2004. Lecture Notes in Computer Science, vol 3179. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30074-8_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-30074-8_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22958-2

  • Online ISBN: 978-3-540-30074-8

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics