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AI: the Missing Link in Digital Game Interface Design?

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Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

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Abstract

The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we discuss the role of a game AI to enable game systems to learn about individual user patterns, behaviours, desires or moods in order to adapt the environment in reaction to the user’s interaction with the environment. We discuss the role that AI may play in the design of the game interface in order to enhance the dynamic and responsive nature of the game system with respect to individual users and leading to more rewarding and immersive game experiences.

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References

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© 2004 IFIP International Federation for Information Processing

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Charles, D., Livingstone, D. (2004). AI: the Missing Link in Digital Game Interface Design?. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_44

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  • DOI: https://doi.org/10.1007/978-3-540-28643-1_44

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

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