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Optical-Flow-Driven Gadgets for Gaming User Interface

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

Abstract

We describe how to build a VIDEOPLACE-like vision-driven user interface using “optical-flow” measurements. The optical-flow denotes the estimated movement of an image patch between two consecutive frames from a video sequence. Similar framework is used in a number of commercial vision-driven interactive computer games but the motion of the users is detected by examining the difference between two consecutive frames. The optical-flow presents a natural extension. We show here how the optical-flow can be used to provide much richer interaction.

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© 2004 IFIP International Federation for Information Processing

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Zivkovic, Z. (2004). Optical-Flow-Driven Gadgets for Gaming User Interface. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_12

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  • DOI: https://doi.org/10.1007/978-3-540-28643-1_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

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