Abstract
Web-based learning offers many benefits over traditionallearning environments, where it eases auto student-tracking, active content updating, in addition to provide a time, class size and geographical location independent learning platform to students. In recent years, many web-based courses and educational applications have been developed. In particular, the incorporation of 3D content in web-based learning systems allows students to visualize various types of complicated structures or certain difficult conceptual ideas. This eases the learning processing of students. However, as the volume of 3D content is generally much large in size than traditional textual and image based information, a smart content distribution strategy should be employed to fit the limited resources condition of general users. In this paper, we propose a progressive content distribution framework to support web-based learning using 3D content. We also present two prototype web-based learning platforms.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Shang, Y., Shi, H., Chen, S.: An Intelligent Distributed Environment for Active Learning. Journal on Educational Resources in Computing (JERIC) 1, 4 (2001)
Lorensen, W., Cline, H.: Marching Cubes: A High Resolution 3D Surface Construction Algorithm. In: Proceedings of ACM SIGGRAPH 1987, pp. 163–169. ACM Press, New York (1987)
Falby, J., Zyda, M., Pratt, D., Mackey, R.: NPSNET: Hierarchical Data Structures for Real-Time Three-Dimensional Visual Simulation. Computers & Graphics 17, 65–69 (1993)
Greenhalgh, C., Benford, S.: A Multicast Network Architecture for Large Scale Collaborative Virtual Environments. In: Morganti, M., Fdida, S. (eds.) ECMAST 1997. LNCS, vol. 1242, pp. 113–128. Springer, Heidelberg (1997)
Das, T., Singh, G., Mitchell, A., Kumar, P., McGhee, K.: NetEffect: A Network Architecture for Large-scale Multi-user Virtual World. In: Proc. ACM VRST, pp. 157–163 (1997)
Hagsand, O.: Interactive Multiuser VEs in the DIVE System. IEEE Multimedia 3, 30–39 (1996)
Leigh, J., Johnson, A., Vasilakis, C., DeFanti, T.: Multi-perspective Collaborative Design in Persistent Networked Virtual Environments. In: Proc. IEEE VRAIS, pp. 253–260 (1996)
Chim, J., Green, M., Lau, R., Leong, H., Si, A.: On Caching and Prefetching of Virtual Objects in Distributed Virtual Environments. In: Proc. ACM Multimedia, pp. 171–180 (1998)
Ng, B., Si, A., Lau, R., Li, F.: A Multi-Server Architecture for Distributed Virtual Walkthrough. In: Proc. ACM VRST, pp. 163–170 (2002)
Hoppe, H.: Progressive Meshes. In: Proc. ACM SIGGRAPH 1996, pp. 99–108 (1996)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Li, F.W.B., Lau, R.W.H. (2004). A Progressive Content Distribution Framework in Supporting Web-Based Learning. In: Liu, W., Shi, Y., Li, Q. (eds) Advances in Web-Based Learning – ICWL 2004. ICWL 2004. Lecture Notes in Computer Science, vol 3143. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27859-7_10
Download citation
DOI: https://doi.org/10.1007/978-3-540-27859-7_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22542-3
Online ISBN: 978-3-540-27859-7
eBook Packages: Springer Book Archive