Abstract
In Ludics [7] a proof/program (called design) can be thought of as a black box, to be studied by making it interact with other designs.
We explore what can be recognized interactively in this setting, developing two approaches, which we respectively qualify as dynamic and static. The former consists in studying the geometrical properties of the paths induced by the interaction (normalization), much in the style of the Geometry of Interaction. The latter analyzes statically the properties of a design.
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Faggian, C. (2004). Interactive Observability in Ludics. In: Díaz, J., Karhumäki, J., Lepistö, A., Sannella, D. (eds) Automata, Languages and Programming. ICALP 2004. Lecture Notes in Computer Science, vol 3142. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27836-8_44
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DOI: https://doi.org/10.1007/978-3-540-27836-8_44
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22849-3
Online ISBN: 978-3-540-27836-8
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