Abstract
A range of methods used in the development of computer games for young blind and visually impaired children demonstrates how depending on the stage and focus of a design process different ways of working with children allow to identify relevant information. It is also shown how methods help to create mutual understanding between special needs children and a design team.
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© 2004 Springer-Verlag Berlin Heidelberg
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van Leeuwen, L., Power, A., Ellis, P. (2004). Choosing Methods for Prototype Testing of Inclusive Computer Games. In: Miesenberger, K., Klaus, J., Zagler, W.L., Burger, D. (eds) Computers Helping People with Special Needs. ICCHP 2004. Lecture Notes in Computer Science, vol 3118. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27817-7_40
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DOI: https://doi.org/10.1007/978-3-540-27817-7_40
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22334-4
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