Abstract
In this paper, we describe a concept for a narrative e-learning application. We point out the enrichment of learning environments through stories and describe our approach to educational narratives. Furthermore, we present an interactive story plot to learn about the antique Olympic Games.
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Hoffmann, A., Riemenschneider, B. (2004). Experience the Antique Olympics! An Interactive Educational Narrative. In: Göbel, S., et al. Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27797-2_24
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DOI: https://doi.org/10.1007/978-3-540-27797-2_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22283-5
Online ISBN: 978-3-540-27797-2
eBook Packages: Springer Book Archive