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InterPlay: Horizontal Scale-up and Transition to Design in Scenario-Based Programming

  • Dan Barak
  • David Harel
  • Rami Marelly
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3098)

Abstract

We describe InterPlay, a simulation engine coordinator that supports cooperation and interaction of multiple simulation and execution tools, thus helping to scale-up the design and development cycle of reactive systems. InterPlay involves two main ideas. In the first, we concentrate on the inter-object design approach involving LSCs and the Play-Engine tool, enabling multiple Play-Engines to run in cooperation. This makes possible the distributed design of large-scale systems by different teams, as well as the refinement of parts of a system using different Play-Engines. The second idea concerns combining the inter-object approach with the more conventional intra-object approach, involving, for example, statecharts and Rhapsody. InterPlay makes it possible to run the Play-Engine in cooperation with Rhapsody, and is very useful when some system objects have clear and distinct internal behavior, or in an iterative development process where the design is implementation-oriented and the ultimate goal is to end up with an intra-object implementation.

Keywords

External Object Coarse Level External View Simple Object Access Protocol Internal Behavior 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Dan Barak
    • 1
  • David Harel
    • 1
  • Rami Marelly
    • 1
  1. 1.The Weizmann Institute of ScienceRehovotIsrael

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