Abstract
This paper presents VIBES (Virtual Behaviours), a behavioural animation system for generic humanoid characters within dynamic virtual worlds. This system is based on stand-alone hierarchical behavioural modules. Each module performs a given task according to the perception of the virtual agent it belongs to. The main originality of VIBES is to combine Artificial Intelligence and Artificial Life techniques in order to obtain real-time reactions and adaptive behaviours. VIBES is a module of the V-Man character animation system developed in the frame of the V-Man project supported by the European Commission in the frame of the 5th framework program.
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© 2004 Springer-Verlag Berlin Heidelberg
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Sanchez, S., Luga, H., Duthen, Y., Balet, O. (2004). VIBES: Bringing Autonomy to Virtual Characters. In: Ramos, F.F., Unger, H., Larios, V. (eds) Advanced Distributed Systems. ISSADS 2004. Lecture Notes in Computer Science, vol 3061. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-25958-9_3
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DOI: https://doi.org/10.1007/978-3-540-25958-9_3
Publisher Name: Springer, Berlin, Heidelberg
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