Introducing Physical Boundaries in Virtual Environments
In this paper, we present an application developed at the Universidad Politécnica de Madrid with the aim of introducing boundaries’ deformations into virtual environments. These studies have been run from a geometrical point of view with the aim of analysing how boundaries can modify the shape of some of the key concepts introduced into one of the most successful awareness models in Computer Supported Collaborative Work (CSCW), known as the Spatial Model of Interaction (SMI).
KeywordsVirtual Environment Final Point Circular Shape Significant Point Multicast Group
- 1.Benford, S., Fahlén, L.E.: A spatial model of interaction in large virtual environments. In: Proc. Third European Conference on Computer Supported Cooperative Work (ECSCW 1993), Milano, Italy, pp. 109–124. Kluwer Academic Publishers, Dordrecht (1993)Google Scholar
- 2.Greenhalgh, C.: Dynamic, embodied multicast groups in MASSIVE-2, Technical Report NOTTCS-TR-96-8, Department of Computer Science, University of Nottingham, UK (1996)Google Scholar
- 3.Greenhalgh, C.: Large Scale Collaborative Virtual Environments, Doctoral Thesis. University of Nottingham (October 1997)Google Scholar
- 4.Herrero, P.: A Human-Like Perceptual Model for Intelligent Virtual Agents PhD Thesis. Universidad Politécnica de Madrid (June 2003)Google Scholar