Advertisement

Introducing Physical Boundaries in Virtual Environments

  • Pilar Herrero
  • Angélica de Antonio
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3039)

Abstract

In this paper, we present an application developed at the Universidad Politécnica de Madrid with the aim of introducing boundaries’ deformations into virtual environments. These studies have been run from a geometrical point of view with the aim of analysing how boundaries can modify the shape of some of the key concepts introduced into one of the most successful awareness models in Computer Supported Collaborative Work (CSCW), known as the Spatial Model of Interaction (SMI).

Keywords

Virtual Environment Final Point Circular Shape Significant Point Multicast Group 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. 1.
    Benford, S., Fahlén, L.E.: A spatial model of interaction in large virtual environments. In: Proc. Third European Conference on Computer Supported Cooperative Work (ECSCW 1993), Milano, Italy, pp. 109–124. Kluwer Academic Publishers, Dordrecht (1993)Google Scholar
  2. 2.
    Greenhalgh, C.: Dynamic, embodied multicast groups in MASSIVE-2, Technical Report NOTTCS-TR-96-8, Department of Computer Science, University of Nottingham, UK (1996)Google Scholar
  3. 3.
    Greenhalgh, C.: Large Scale Collaborative Virtual Environments, Doctoral Thesis. University of Nottingham (October 1997)Google Scholar
  4. 4.
    Herrero, P.: A Human-Like Perceptual Model for Intelligent Virtual Agents PhD Thesis. Universidad Politécnica de Madrid (June 2003)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Pilar Herrero
    • 1
  • Angélica de Antonio
    • 1
  1. 1.Facultad de InformáticaUniversidad Politécnica de MadridBoadilla del Monte. MadridSpain

Personalised recommendations