Abstract
Computer simulation has used to a area of military training from about several years ago. War game model (or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To likely construct simulation environment against actual combat environment associate among federates on network. we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) by using active network technique on virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video, verify its validity by the help of simulation.
This work was supported by grant No.R01-2002-000-00127-0 from the Basic Research Program of the Korea Science & Engineering Foundation.
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Lee, W.G., Lee, J.K. (2004). Applied Research of Active Network to Control Network Traffic in Virtual Battlefield. In: Laganá, A., Gavrilova, M.L., Kumar, V., Mun, Y., Tan, C.J.K., Gervasi, O. (eds) Computational Science and Its Applications – ICCSA 2004. ICCSA 2004. Lecture Notes in Computer Science, vol 3043. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24707-4_32
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DOI: https://doi.org/10.1007/978-3-540-24707-4_32
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