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Stage-Based Augmented Edutainment

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3031))

Abstract

Augmented Reality (AR) in the real world is still an unsolved task. Beyond toy systems there are no scalable solutions for outdoor systems that include augmented real-time graphics. The problems are multifold: rendering capacities, tracking problems, data handling and gaps in coverage of tracking and/or graphic data. Our approach introduces an edutainment system that presents an AR system for edutainment. We work around these problems through a stage-based approach for AR. Stages are AR-islands in the real world, where selected functions can be performed. The stages are connected through a navigational system that links them together. For our application domain, an edutainment system, we employ a digital story telling scenario that links the stages semantically. Human computer-interaction in the proposed system is through a multi-modal interface that can be accessed through various devices. The advantage of our stage-based system is scalability and robustness of an outdoor and real-world AR system.

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© 2004 Springer-Verlag Berlin Heidelberg

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Malaka, R., Schneider, K., Kretschmer, U. (2004). Stage-Based Augmented Edutainment. In: Butz, A., Krüger, A., Olivier, P. (eds) Smart Graphics. SG 2004. Lecture Notes in Computer Science, vol 3031. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24678-7_6

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  • DOI: https://doi.org/10.1007/978-3-540-24678-7_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-21977-4

  • Online ISBN: 978-3-540-24678-7

  • eBook Packages: Springer Book Archive

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