Abstract
Augmented Reality (AR) in the real world is still an unsolved task. Beyond toy systems there are no scalable solutions for outdoor systems that include augmented real-time graphics. The problems are multifold: rendering capacities, tracking problems, data handling and gaps in coverage of tracking and/or graphic data. Our approach introduces an edutainment system that presents an AR system for edutainment. We work around these problems through a stage-based approach for AR. Stages are AR-islands in the real world, where selected functions can be performed. The stages are connected through a navigational system that links them together. For our application domain, an edutainment system, we employ a digital story telling scenario that links the stages semantically. Human computer-interaction in the proposed system is through a multi-modal interface that can be accessed through various devices. The advantage of our stage-based system is scalability and robustness of an outdoor and real-world AR system.
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Malaka, R., Schneider, K., Kretschmer, U. (2004). Stage-Based Augmented Edutainment. In: Butz, A., Krüger, A., Olivier, P. (eds) Smart Graphics. SG 2004. Lecture Notes in Computer Science, vol 3031. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24678-7_6
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DOI: https://doi.org/10.1007/978-3-540-24678-7_6
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-21977-4
Online ISBN: 978-3-540-24678-7
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